This is the second post of Design a Garbage Collection System series. If haven’t read our first post, please go check it since we’ll continue our discussion from last time.
In our previous post, we’ve been talking about the basic concept of garbage collection, which is a system that automatically recycles unused memory in programming languages. What’s cool about garbage collection is quite obvious. It allows developers care less about memory management and write more robust code. On the flip side, it may affect the performance and provide less flexibility when working with memory.
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